A tale down the archipelago part II: How I got Hades into the multiworld
The final step into the multiworld.
A tale down the archipelago part I: What are randomizers and what is the multiworld
What is a randomized game!?
How to do PowerPoint in Godot
The GameDev way of doing presentation
The finite state machine
Or how to organize your states
The singleton pattern
Or an easy way to setup your manager
The state pattern
How to organize your behaviour without ifs.
Some thoughts on object pooling
And why we use it in the first place.
Some thoughts for input mapping
Or why Space should not be Jump.
Matrix multiplication
How to do it fast. And what is “fast”.
Probability and perception