A tale down the archipelago part II: How I got Hades into the multiworld
    
  The final step into the multiworld.
A tale down the archipelago part I: What are randomizers and what is the multiworld
    
  What is a randomized game!?
How to do PowerPoint in Godot
    
  The GameDev way of doing presentation
The finite state machine
    
  Or how to organize your states
The singleton pattern
    
  Or an easy way to setup your manager
The state pattern
    
  How to organize your behaviour without ifs.
Some thoughts on object pooling
    
  And why we use it in the first place.
Some thoughts for input mapping
    
  Or why Space should not be Jump.
Matrix multiplication
    
  How to do it fast. And what is “fast”.
Probability and perception